'Take the bridge and hold it until help arrives Lt. Go to it.'
2014 and TNMC continues with reckless abandon! This week being the first Bolt Action skirmish of the year, and in keeping with making 2014 Tuesday nights more about camaraderie and fun than 'win at all costs', we put together a little D Day scenario without paying too much attention to points values. It would also give us the chance to have a look at how tough the elite Airbourne veterans were.
The early hours of 6th June 1944, an under strength platoon of the 101st Airbourne have made it to their objective, a small bridge that would be used by German reinforcements sent to push the forces landing at Utah beach later that day back into the sea.
The table was set up longways, with the river and bridge about two thirds of the way away from the German deployment..
The Americans would start one side of the river, a small squad of Wehrmacht garrisoned in a house and the rest if the German army starting off the board to come on from turn two, on the other. To represent the element of surprise, the German reinforcements would suffer a +3 to their order test to come on when first rolling to come on, then reduced to a +2 and so on!
Turn 1
The Americans charged forward, knowing that they must not let the Germans establish any sort of foothold at the bridge ... the garrison responded in kind and spilled out of the house in the direction of 'der yankies'.
Turns 2, 3 and 4 (half of the game, half the game and nothing happens!)
The paratrooper's advance continued, with a medium machine gun being placed in a house to cover the bridge and the squads positioning themselves against walls running along the river. The German's advanced stalled however, with none of the reinforcements turning up until turn three and one of the two infantry squads not turning up at all, probably still looking for their rifles back at the barracks! It wasn't entirely 'doom and gloom' the German mortar team had managed to lay down some smoke to cover the advance of the vehicles ....
Turn 5
It turned out the German smoke worked both ways and, with the precision of a Swiss made time piece, one of the 101st squads swept over the bridge. The Americans now had both ends secured. Running out of time and with no support, the town garrison charged the Screaming Eagles on the German side of the bridge ... and met a swift end, a really, really swift end... embarrassingly swift. It was brutal.
Turn 6
With the entire bridge swamped with American troopers, the German smoke clearing and the allies dice first out of the bag ('if god be with us, who could be against us!) the battle was effectively over!! The airborne bazooka fired at a fully laden Hanomag, hit, did damage, but only blew the track off... the infantry instantly dismounted and opened fire with everything they had ... one Airbourne trooper taken casualty. The German mortar fired, and hit ... one Airbourne trooper taken casualty, but the Wehrmacht were unable to do any real damage to the veteran defenders and they stood firm..
If the overwhelming weight of allied troops on the bridge and the Germans having used everything they had wasn't enough ... the Americans brought their officer over the river as well and then preceded to put another squad on ambush. Nothing like belt and braces to make the win certain ... so much for getting away from a 'win at all costs' attitude!!
However, in the final action of the game, in true Hollywood style and an attempt at regaining the 'right spirit' .. the German garrison officer charged the airborne officer ... breaking from behind a stack of barrels, Lt Gruber charged forward, making it three steps before disappearing in a hail of American bullets ...
All in all, it was another enjoyable WW2 romp, with a couple of lessons learned -1. veterans are tough hombres and probably worth the extra points, and 2. the Germans need to use the mechanised infantry tactic whenever they can!!