Wednesday, 18 September 2013

Lord of the Spire..

Lord of the spire

With yet another week of odd numbers and only sufficient time left for one game the S&M's, the Saints and the 88's entered into a round of 'Lord of the spire' ....

The arena in all it's tin can glory!

Lord of the spire is an arena game, in which each team has three 'live' players, the target of which is to push a big red button at the top of the tower while protecting your own red button at your base... sounds simple!?

The 88's took a bit of a pasting early doors, with the two runners finding themselves caught in a cross fire and getting gunned down... 


The S&M's made a brilliant early run for the top of the tower while one of their number kept the Saints pinned down ... but a combination of bad luck for the S&M's and sheer bloody mindedness from the Saints allowed Dan's crew to break out!

Security footage of the Almighty Saints

 Fighting between the Saints and the Masters continued around the tower, Dan's vantage point allowing him to remove Clay's gangers from the arena ... the Saints were on for a sure fire win ... until ... Suki-X of the 88's (rolling a '1' in the recovery phase) realised she was only suffering a flesh wound. The Saints most hated adversary was back in the fight! Dan wasted no time in laying down fire on Suki's location, keeping her pinned down..

'Just pop your head up ...'

Eventually the Saints missed, the shooter was taken down by an 88 sniper and Suki made a dash for the tower... cutting Saints gangers down in close combat, the toll of bodies became too much for The Saints and Dan called it..

Some say Suki-X can only be killed by a shot to the heart, that her ability with a blade is second to none ... it's probably more like blind luck ...

Tuesday, 17 September 2013

Gold Rush!!

Gold rush!!

Guillermo, he maybe too dashing and handsome for the populace of The 'Gate ...

This week we have decided to give each gang the opportunity to expand their territory. Playing the 'Raid' scenario, but rather than destroying a tunnel gangers are sneaking through it!

The background is that tunnels to a, previously inaccessible, area of the hive have been discovered. The local guild have despatched militia from the gate to safe guard the new area from treasure hunters but the lure of new revenue streams is too much for our gangs to resist!!

An Almighty Saint juve sneaks past the militia...

The only changes to the scenario rules will be that the militia captain (Luke) can place as many sentries as he likes, with the remaining members of his gang in reserve and ... the gangers slip off the board rather than destroying the tunnel (5xp for every man that gets away!)

Each gang will get a new territory if they can roll equal to or less than the number of gangers that make it through the tunnel on a D6. Territories are selected at random as normal!

Any gangers that make it through the tunnel are not allowed to collect revenue, they are too busy scouting for unguarded ways back to their own territory.

'Wasabi' can't resist a chance to prove himself .... charge!!!

Tuesday, 3 September 2013

Rescuing the rescuers ...

Rescuing the rescuers ... not the mice!!

So, last week was spent introducing the gangs to one another via the medium of gunfire... all of the encounters were fairly standard affairs, a Super 88 juve died a brutal death (mourned by one, celebrated by two!) and a Slave Master juve was captured.... 

Which brings us to this weeks first game! A daring rescue being carried out by the Slave Masters to save one of their youngsters from the Super 88's .... who were desperate to sell him to one of the local slave trains (somewhat ironic?!) ...

A rescue mission doesn't use full gangs, but each player rolls to see how many men they have available... the defending team (The 88's) had three gangers available, the attacking team (The Slave Masters ... The S&M's?? The Masters??) had a massive 8 gangers! Prince Adam and his boys were stealthier the a fox in camouflaged pants as they got themselves into position for their surprise attack and, with the 88's guards blissfully unaware of the impending danger, launched their strike!!

With Suki-X pinned down by gunfire from the Prince himself, Keito was on his own to fend off the wave of Red Jackets that had appeared from the shadows!



Things did not go quite as The S&M's would have liked... Keito refused to give ground (Clay rolled a lot of one's... a lot ...) and cut down the first ganger in close combat ... undeterred, the Red Jackets swarmed forward ... Keito gave no ground...



With 88 reinforcements coming on and opening fire, things became a little desperate for the Slavers ... shunning close combat, a short blast from a Lasgun took Keito off his feet ... the prisoner was freed and Keito was dragged off to work in the mines ...



..  a narrow win for the 88's but with both sides taking casualties it was not worth celebrating! The Slave Masters had freed their captive but at what cost? One of their number lying dead in the dust may be too high?

Saving Keito's Privates...

The second game of the night was a much less blood thirsty affair... and can be expressed as a comic strip (see below..)


... that's right, two gangers went up a ladder, freed Keito and disappeared into the darkness!!

Until next week ... the Saints may even make an appearance ...