This week we have decided to give each gang the opportunity to expand their territory. Playing the 'Raid' scenario, but rather than destroying a tunnel gangers are sneaking through it!
The background is that tunnels to a, previously inaccessible, area of the hive have been discovered. The local guild have despatched militia from the gate to safe guard the new area from treasure hunters but the lure of new revenue streams is too much for our gangs to resist!!
The only changes to the scenario rules will be that the militia captain (Luke) can place as many sentries as he likes, with the remaining members of his gang in reserve and ... the gangers slip off the board rather than destroying the tunnel (5xp for every man that gets away!)
Each gang will get a new territory if they can roll equal to or less than the number of gangers that make it through the tunnel on a D6. Territories are selected at random as normal!
Any gangers that make it through the tunnel are not allowed to collect revenue, they are too busy scouting for unguarded ways back to their own territory.
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